I’m an Unreal Engine Technical Director and Technical Artist with 13+ years of Unreal Engine experience. I work across digital twins, automotive and vehicle simulation, defense training environments, games, and interactive installations.
My core strengths include Blueprint systems, PCG, large-scale real-time environments, shaders and materials, lighting, World Partition, and performance optimization. I also build production workflows, tools, documentation, tutorials, onboarding, and technical QA processes for distributed 3D teams.
Selected work includes the 2 km² Toronto Waterfront Digital Twin, World of Drift, Scan-to-Life, and VR training environments for defense-sector projects.
Available through Joace SRL for remote B2B contracts.