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Roberto Filip
Roberto Filip
Unreal Engine Technical Director & Technical Artist | Digital Twins | Automotive | Simulation | Games
Bucharest, Romania

Summary

I’m an Unreal Engine Technical Director and Technical Artist with 13+ years of Unreal Engine experience. I work across digital twins, automotive and vehicle simulation, defense training environments, games, and interactive installations.

My core strengths include Blueprint systems, PCG, large-scale real-time environments, shaders and materials, lighting, World Partition, and performance optimization. I also build production workflows, tools, documentation, tutorials, onboarding, and technical QA processes for distributed 3D teams.

Selected work includes the 2 km² Toronto Waterfront Digital Twin, World of Drift, Scan-to-Life, and VR training environments for defense-sector projects.

Available through Joace SRL for remote B2B contracts.

Skills

Unreal Engine 5Vehicle DynamicsDigital TwinArchitectural VisualizationProcedural Content GenerationTechnical DirectionEnvironment Design3D ModelingRenderingLightingShadersUnreal Engine Blueprints

Software proficiency

Unreal Engine
Unreal Engine
3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer

Reel