π Project Overview
This project was designed to visualize the future of smart technology through high-end cinematic environments. I was responsible for creating multiple shots that showcase futuristic cities, advanced automotive technology, and smart living environments, all rendered in Unreal Engine 5 for a CES keynote presentation.
π‘ My Role & Contributions
I handled scene assembly, lighting, camera composition, rendering, and optimization to ensure a high-end, cinematic look. While I utilized high-quality asset packs, I customized and refined materials, lighting, and compositions to fit the desired futuristic aesthetic.
π¬ Tools & Techniques
Unreal Engine 5.5 β Used for real-time rendering, lighting, and cinematic composition.
Procedural tools - World BLD, PCG & custom blueprint utility scripts to enhance workflow speed.
Assets - World BLD, KitBash3D, Brushify, Evermotion, Turbosquid
Built in just one week, this shot brings a futuristic city to life with high-quality detail. I used procedural modeling, PCG and other tools in Unreal Engine 5.5 to efficiently create a dynamic, immersive environment.
The challenge in this shot was to highlight the car interior and its smart features within a single 12-second take, using only one seamless cut to maintain fluidity and immersion.
The challenge in this shot was to showcase as many smart devices as possible within a single 12-second continuous take, without any cutsβensuring a seamless and immersive presentation of smart living.